Cabinet of Cupolas (2008)
For the Cabinet of Cupolas, we developed an instrument to evolve primitive geometries into highly articulated structures that manifest a new architectural language. We did not directly design the cupolas themselves, but rather the computational process to produce the. We conceived of a procedural approach called mesh grammars; a collection of iterative mesh refinement strategies that evaluate and act upon both the topographical and topological properties of the initial form.This mesh grammars process unveils, accentuates and complements the attributes of the source, producing surprising constellations that emerge at manifold scales. The resulting architecture - beyond the logic of a minimal surface, beyond any biomimicry - could neither be drawn by traditional methods, nor could it be derived through formulas. It is uniquely conceivable through recursive algorithmic simulation. An architectural landscape with multiple levels of hierarchy and a deep non-repetitive topography can thus be produced, at once highly differentiated and yet coherent and continuous.