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Starting with Gottfried Sempers Bekleidungstheorie (principle of clothing), this project uses computation to produce an intricate ornamental envelope.
The resulting lace cloth - overlayed onto a simple metal structure - constitutes a rich and vibrant space, with a lively flux of light and shadows.
Digital Grotesque II is a commission by Centre Pompidou, and has premiered in Paris at the Imprimer le monde exhibition.
Just as with arabesque ornaments, the compositional principles of the Arabesque Wall are based on an iterative tiling and division of surfaces.
Phenomena evokes curiosity and encourages visitors to interact with it: to touch it, dive into it, get lost in it and ultimately to become part of it.
Fine-grained corns of sand printed at a resolution of 0.13mm allow the creation of a yet unseen architecture. The 16 square meter room is composed uniquely through algorithms.
The first 2.7-meter prototype is constructed as a layered model of 1mm cardboard sheet. Further columns of milled 1mm ABS plastic layers were exhibited at the 2011 Gwangju Design Biennale.