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Muqarnas - elaborate ornamental vaultings - are some of the earliest and most impressive examples of a rule-based architectural design. They combine architecture, mathematics, and art to form highly intricate and complex stalactite structures.
This project revisits these typologies using an algorithmic design approach. It seeks to create new and unseen muqarnas that will once again evoke marvel, curiosity and bewilderment.
Grotto set design for the Zauberflöte opera, directed by Romeo Castellucci, at La Monnaie opera house in Brussels. A glacial, white grotto - representing Sarastro's palace of light - gradually emerges during the opera's first act.
The algorithmically generated structure is composed of nine robotically CNC-milled elements that rotate onto the scene and descend from the ceiling to form a grotto of nearly 10 meters in height.
Starting with Gottfried Sempers Bekleidungstheorie (principle of clothing), this project uses computation to produce an intricate ornamental envelope.
The resulting lace cloth - overlayed onto a simple metal structure - constitutes a rich and vibrant space, with a lively flux of light and shadows.
Digital Grotesque II is fantastically ornamental grotto out of seven tons of sandstonethat shows how computation and fabrication technology can make new architectural worlds tangible.
Digital Grotesque II is a commission by Centre Pompidou, and has premiered in Paris at the Imprimer le monde exhibition.
Arabesque Wall is a massive 3D printed wall with ornamental details at the scale of millimeters. It plays with the aniconic, geometric tradition of arabesque ornaments by creating intricate constellations that are at once figurative and abstract.
Just as with arabesque ornaments, the compositional principles of the Arabesque Wall are based on an iterative tiling and division of surfaces.
Architecture should surprise, excite, and irritate. Pheonomena is an experimental folly that addresses not only the mind, but all the senses - viscerally.
Phenomena evokes curiosity and encourages visitors to interact with it: to touch it, dive into it, get lost in it and ultimately to become part of it.
Between chaos and order, both natural and artificial, neither foreign nor familiar. Digital Grotesque presents an immersive, human-scale, highly articulated grotto that is entirely fabricated using 3D printing.
Fine-grained corns of sand printed at a resolution of 0.13mm allow the creation of a yet unseen architecture. The 16 square meter room is composed uniquely through algorithms.
This project involves the conception and design of a new column order based on subdivision processes. It explores how subdivision can define and embellish this column order with an elaborate system of ornament.
The first 2.7-meter prototype is constructed as a layered model of 1mm cardboard sheet. Further columns of milled 1mm ABS plastic layers were exhibited at the 2011 Gwangju Design Biennale.