Starting with Gottfried Sempers Bekleidungstheorie (principle of clothing), this project uses computation to produce an intricate ornamental envelope.
The resulting lace cloth - overlayed onto a simple metal structure - constitutes a rich and vibrant space, with a lively flux of light and shadows.
Digital Grotesque II is fantastically ornamental grotto out of seven tons of sandstone that shows how computation and fabrication technology can make new architectural worlds tangible. The computer learns to design alluring and engaging forms.
Digital Grotesque II is a commission by Centre Pompidou, and has premiered in Paris at theImprimer le monde exhibition.
Just as with arabesque ornaments, the compositional principles of the Arabesque Wall are based on an iterative tiling and division of surfaces.
Architecture should surprise, excite, and irritate. Pheonomena is an experimental folly that addresses not only the mind, but all the senses - viscerally.
Phenomena evokes curiosity and encourages visitors to interact with it: to touch it, dive into it, get lost in it and ultimately to become part of it.
Between chaos and order, both natural and artificial, neither foreign nor familiar. Digital Grotesque presents an immersive, human-scale, highly articulated grotto that is entirely fabricated using 3D printing.
Fine-grained corns of sand printed at a resolution of 0.13mm allow the creation of a yet unseen architecture. The 16 square meter room is composed uniquely through algorithms.
This project involves the conception and design of a new column order based on subdivision processes. It explores how subdivision can define and embellish this column order with an elaborate system of ornament.
The first 2.7-meter prototype is constructed as a layered model of 1mm cardboard sheet. Further columns of milled 1mm ABS plastic layers were exhibited at the 2011 Gwangju Design Biennale.
The renovation of the Reade Street building in Tribeca offers the opportunity to reinterpret and restore the column capitals of its cast-iron facade.Generative design algorithms allow us to use the little remaining information about the form of the capitals - their proportions and key features – as a point of departure for a new capital design.
Forms can be explored using the Google Maps interface.
In the early 2000's, much of the discussion in the field of algorithmic architecture and generative design was focused on agent-based models and what is more generally termed as complex systems.This project takes the opposite approach: it explores the simplest possible process to generate heterogenous, complex output and uses it to generate a series of pavilions.