Michael Hansmeyer
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Design by Algorithm

While computational geometry in architecture is often used to create volumes with smooth, minimal surfaces, in the Digital Grotesque the design goal is the exactly the opposite. A maximal articulation of the surface creates a volumetric depth, where light is reflected in million different directions and the boundaries of the architecture are spatially diffuse.

The single subdivision process produces forms that contain information at multiple scales. The closer one gets to the form, the more features one discovers. Such a hierarchical differentiation can also be found in classic architecture. Yet unlike traditional architectural design processes, here a single process is used both to sculpt the overall form, and to create the minute surface details.

This articulation can be used to create features that exceed the threshold of human haptic or visual perception that would be entirely undrawable using tradional means.

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One process, many different scales