Michael Hansmeyer
Digital Grotesque (2013)

Between chaos and order, both natural and artificial, neither foreign nor familiar. Digital Grotesque presents an immersive, human-scale, highly articulated grotto that is entirely fabricated using 3D printing.

Fine-grained corns of sand printed at a resolution of 0.13mm allow the creation of a yet unseen architecture. The 16 square meter room is composed uniquely through algorithms.

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Subdivided Columns (2010/2011)

This project involves the conception and design of a new column order based on subdivision processes. It explores how subdivision can define and embellish this column order with an elaborate system of ornament.

The first 2.7-meter prototype is constructed as a layered model of 1mm cardboard sheet. Further columns of milled 1mm ABS plastic layers were exhibited at the 2011 Gwangju Design Biennale.

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Platonic Solids (2008)

How can a purely operations-based geometric process can generate complex form? This project begins with the most primitive forms, the platonic solids, and repeatedly employs a single operation – the division of a form’s faces into smaller faces – until forms of an astounding complexity are produced.

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Subdivision: Initial Pavilion Studies (2006)

Initial studies of subdivision processes applied to generate architectural pavilions. Each of the pavilions is based on two interlinked cubic frames and is produced through a single, constant process. Only the process parameters are allowed to vary.

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Voxels / Cellular Automata (2009)

This project continues the exploration of a procedural approach to generating architectural form. Rather than work with surfaces as in the subdivision experiments, this project uses volumetric cells - voxels - as its basic geometry. Two broad algorithms to control the interaction between voxels are explored: cellular automata similar to the game of life, and reaction-diffusion processes.

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L-Systems (2003)

In the late 1960's, the biologist Aristid Lindenmayer proposed a string-rewriting algorithm that can model the morphology of simplified plants and other organisms with an astounding ease. This theory is now known as L-Systems. This project considers how this algorithm can open up possibilities in the field of architecture.

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